Now, you can walk while shooting, and have 360-degree control of the camera, giving you more awareness of your surroundings, which makes a world of difference in the heat of battle. With the remake, that’s no longer an issue. But restrictive controls made it difficult to feel like a badass. In 2005, Resident Evil 4 was a major step up from its predecessors in terms of how it controlled, introducing the third-person, over-the-shoulder perspective that’s become commonplace in action games. The remake’s vastly streamlined and intuitive controls are a massive improvement over the original. It’s a departure from the first three games that expands the world of the series beyond Raccoon City in a satisfying way. But this game doesn’t include zombies, but villagers infected with a parasite known as Las Plagas.
In Resident Evil 4, you play as returning hero Leon Kennedy, who’s tasked with rescuing the president’s daughter, Ashley, from an evil cult in a Spanish village. Gunplay is much better this time around thanks to 360-degree camera movement.